ClipMod:Version history

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  Dynamic This article is constantly being updated. Editing can often conflict with other edits when occuring rapidly.


The version numbers of ClipMod are formatted using semantic versioning. This page includes every version up to v1.2.3 and its modifications and features added/removed to ClipMod.

Legend

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Green text indicates things that were kept in ClipMod after being added initially, and have remained largely intact since then. Blue text indicates things that were kept in ClipMod after being added, but have been heavily modified since then. Red text indicates things that were kept in ClipMod briefly and then removed later on.

v1.0.0

v1.0.0 was the first version of ClipMod and added 2 notable features.[1.1]

  • Additions
    • Modded projects
    • Modded strategies
  • Deletions
    • None included
  • Changes
    • None included

v1.1.0

v1.1.0 was the second version of ClipMod and changed how modding strategies and projects works.[1.2]

  • Additions
    • None included
  • Deletions
    • None included
  • Changes
    • Mod class and better handling of project/strategy modification

v1.2.0

v1.2.0 was the third version of ClipMod and introduced better logging support as well as a GUI menu to allow the player to handle their installed mods better.[1.3]

  • Additions
    • Better logging
    • Mod menu GUI mod
  • Deletions
    • None included
  • Changes
    • None included

v1.2.1

v1.2.1 was the fourth version of ClipMod and introduced versioning for individual mods.[1.4]

  • Additions
    • Mod versioning
  • Deletions
    • None included
  • Changes
    • None included

v1.2.2

v1.2.2 was the fifth version of ClipMod and fixed some issues occurring with the modmenu.js mod.[1.5]

  • Additions
    • Enable ./modmenu.js by default
  • Deletions
    • None included
  • Changes
    • Modify example mod ./percentUsedMod.js to fix bugs while having 0 clips

v1.2.3

v1.2.3 is the sixth version of ClipMod and added some features and tweaks to the modmenu.js mod.[1.6]

  • Additions
    • Add a confirmation check/cross for mod loading for ./modmenu.js
  • Deletions
    • None included
  • Changes
    • None included

References

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