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=== The <code>Requirements</code> type === The parameters of type <code>Requirements</code> are paramount, since they control ''if'' the player can and ''when'' the player can buy your project. <code>Requirements</code> is a dictionary, and there are a few supported keys that can be checked against: * <code>operations: number</code>: Minimum operations. * <code>trust: number</code>: Minimum trust. * <code>clipmaker_level: number</code>: Number of AutoClippers. * <code>mws: number</code>: Number of megawatt-seconds (HypnoDrones phase/phase 2 only). * <code>yomi: number</code>: Number of yomi from Strategic Modeling. * <code>honor: number</code>: Number of honor from battles (probe phase/phase 3 only). * <code>funds: number</code>: Amount of dollars in Available Funds (pre-HypnoDrones phase/phase 1 only). * <code>projects: string[]</code>: Array of project IDs, attainable from the DOM/Inspect Element when available to be purchased for from the corresponding entry in the global <code>projects</code> array's <code>id</code> field. * <code>custom: () => boolean)</code>: True/false value determined by a function. <code>true</code> means this requirement passes, <code>false</code> means it fails the requirement. All of these default to passing the requirement, so an empty <code>Requirements</code> type means that the project is available as soon as the Projects menu is unlocked.
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